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	<title>Code Obscurata &#187; analysis</title>
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	<description>... dodging grues in the dark</description>
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		<title>Infinite sums, integer sequences</title>
		<link>http://nealabq.com/blog/2009/03/19/sums_sequences/</link>
		<comments>http://nealabq.com/blog/2009/03/19/sums_sequences/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 06:28:25 +0000</pubDate>
		<dc:creator>Neal</dc:creator>
				<category><![CDATA[analysis]]></category>
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		<category><![CDATA[math]]></category>
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		<guid isPermaLink="false">http://nealabq.com/blog/?p=1134</guid>
		<description><![CDATA[Yesterday my son told me &#8220;You know Dad, when you add 1/10 + 4/100 + 9/1000 + 16/10000 forever you end up with 110/729.&#8221; This was part of a discussion we started a year ago when I was teaching him about repeating decimals. We started easy with 1/10 + 1/100 + 1/1000 forever is 1/9, [...]]]></description>
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		<title>Tic-tac-toe in Erlang &#8212; alternative rules (Y pattern)</title>
		<link>http://nealabq.com/blog/2009/03/12/tic-tac-toe-erlang-alternative-rules/</link>
		<comments>http://nealabq.com/blog/2009/03/12/tic-tac-toe-erlang-alternative-rules/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 05:58:29 +0000</pubDate>
		<dc:creator>Neal</dc:creator>
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		<guid isPermaLink="false">http://nealabq.com/blog/?p=1104</guid>
		<description><![CDATA[This is part of an Erlang tutorial built around a tic-tac-toe program. The program is stuffed into one file, called tic.erl and available here. There are also smaller Erlang modules for analyzing game-spaces called tic_count.erl and tic_game_space.erl. There are also alternative versions of tic.erl and tic_game_space.erl called tic2.erl and tic_game_space2.erl. With these alternatives you can [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Tic-tac-toe in Erlang &#8212; smart game space</title>
		<link>http://nealabq.com/blog/2009/03/06/tic-tac-toe-erlang-smart-game-space/</link>
		<comments>http://nealabq.com/blog/2009/03/06/tic-tac-toe-erlang-smart-game-space/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 00:51:13 +0000</pubDate>
		<dc:creator>Neal</dc:creator>
				<category><![CDATA[analysis]]></category>
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		<guid isPermaLink="false">http://nealabq.com/blog/?p=1097</guid>
		<description><![CDATA[This is part of an Erlang tutorial built around a tic-tac-toe program. The program is stuffed into one file, called tic.erl and available here. There are also smaller Erlang modules for analyzing game-spaces called tic_count.erl and tic_game_space.erl. The tutorial is organized as follows: Introduction Top-level loop User input Board display Board abstraction Game abstraction Next [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tic-tac-toe in Erlang &#8212; full game space</title>
		<link>http://nealabq.com/blog/2009/03/06/tic-tac-toe-erlang-full-game-space/</link>
		<comments>http://nealabq.com/blog/2009/03/06/tic-tac-toe-erlang-full-game-space/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 19:47:33 +0000</pubDate>
		<dc:creator>Neal</dc:creator>
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		<guid isPermaLink="false">http://nealabq.com/blog/?p=1085</guid>
		<description><![CDATA[This is part of an Erlang tutorial built around a tic-tac-toe program. The program is stuffed into one file, called tic.erl and available here. There are also smaller Erlang modules for analyzing game-spaces called tic_count.erl and tic_game_space.erl. The tutorial is organized as follows: Introduction Top-level loop User input Board display Board abstraction Game abstraction Next [...]]]></description>
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